Inclusive Technology Use in Early Childhood Education

Resources for Integrating Technology into ECE Curriculum
(in addition to reference list and UDL listing)

Digital Games

Digital Zoo (Soda Constructor): Players become biomechanical engineers and design virtual creatures while learning about science, physics and engineering concepts.
http://sodaplay.com

Civilization: A complex game where players build a civilization from the stone age. See image in DGBL.
http://www.civilization5.com/

Sim City: A complex, city-building, simulation game.
http://simcity3000unlimited.ea.com/us/guide/

SIMS 2: Particular appeal to girls because of its design team of women, elaborate dollhouse, different and frequent interaction types, and nonviolent nature (Jenson & de Castell, 2010).
http://thesims2.ea.com/

Grrls Wrrld/Cutie Quake: While girls are quite hypersexualized in Grrls Wrrld, it has shown huge appeal to its target audience. It is a value call.
http://www.grrlswrrld.com/

Lego Online Games/Logo Robotics
http://www.lego.com/en-us/games/default.aspx
http://mindstorms.lego.com/en-us/Default.aspx 

Vanished: A new, MIT-developed game that attempts to link science with gaming via remediating an environmental disaster
https://vanished.mit.edu/user/register 

Applications

Stories: ComicLife/iMovie/Glogster
Music: GarageBand
Social Networks: Twitter/Facebook/MySpace
Wikis: WikiSpaces/WikiSpot
Blogs: Blogger/WordPress
Building Web Pages: Weebly/iWeb/GoogleSites
Presentations/Brainstorming: Prezi
Cloud Computing: GoogleDocs/WallWisher
Word Clouds: Wordle/Tagxedo

Websites

The Galileo Educational Network: Inquiry Projects involving technology
http://galileo.org/tips/inquiry.html#Hum1

Research-Based Strategies for Providing Feedback
http://www.netc.org/focus/strategies/prov.php

NAEYC
www.naeyc.org/yc

Technology and Young Children Interest Forum
www.techandyoungchildren.org

Technology Toolkit for UDL Wiki
http://udltechtoolkit.wikispaces.com/

Early Technical Education: German, Spanish, Portuguese, Dutch, and English
www.earlytechnicaleducation.org

Jane McGonigal’s website
http://janemcgonigal.com/

Frag Dolls: professional female gamers organized for the purpose of promoting the presence of women in the industry.
http://www.fragdolls.com/index.php/gamer-girls

Videos

Rick Van Eck on the Gaming of Educational Transformation and disruptive technologies

Books/Articles

NAEYC article on four ways technology can be used in Kindergarten (digital cameras, docucams, internet, and interactive whiteboards) http://www.naeyc.org/files/yc/file/200809/OnOurMinds.pdf 

Dara Feldman on Resources on Using Technology as a Teching and Learning Tool.
http://www.naeyc.org/files/yc/file/200311/TechnologyResources.pdf

Cynthia Chiong on Intergenerational Play & Literacy (2009)
http://www.diigo.com/bookmark/http%3A%2F%2Fwww.joanganzcooneycenter.org%2FCooney-Center-Blog-100.html?gname=ecetech

Sheri Graner Ray
Gender inclusive game design: Expanding the Market

Solution Tree Press
21st Century Skills

Jane McGonigal
Reality is Broken

Carol Dweck
Mindset

Wildavsky
The Great Brain Race

Jaron Lanier
You are Not a Gadget

Steve Wheeler
Connected Minds, Emerging Cultures

Judy Willis, MD
A Neurologist Makes the Case for Video Games as Learning Tools

Donald Norman
Living with Complexity

John Hattie
Visible Learning

Doug Thomas and Seely Brown
A New Culture of Learning